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Verint
Dec 2018 – Present
Senior Engineering Manager
1 matchingDec 2018 – Present
Lead a distributed team of 12 engineers across 3 product teams. Responsible for hiring, delivery, and driving technical strategy aligned to the product roadmap.
Responsibilities
Financial Stewardship & Cost Optimization: Led a business-unit-wide cost-reduction initiative, prioritizing $260K in immediate operational savings and establishing a comprehensive $1.6M optimization roadmap across 2024–2025.
Enterprise Program Delivery: Served as Release Train Engineer (RTE) synchronizing 7 scrum teams, maintaining a 100% on-time monthly release cadence for interdependent enterprise products throughout 2025 and 2026.
Talent Acquisition & Team Growth: Recruited, onboarded, and mentored 29 engineers and QA professionals; established leader-of-leaders delegation structures that promoted internal contributors into team leads to delegate day-to-day Scrum execution.
Quality, Security & "Shift Left": Spearheaded an organization-wide transformation embedding secure development, vulnerability scanning, and testing directly into developer workflows, accelerating delivery velocity while reducing escaped production defects.
Operational Incident Management: Overhauled and unified Incident Management frameworks across disparate enterprise product lines, accelerating Mean Time to Resolution (MTTR) and operational transparency.
Technical Innovation & Patent: Authored and granted US Patent #12314436 for masking sensitive data in mobile session replay.
Matches Web Technologies: Multi-Stack & Cross-Domain Leadership: Extended engineering oversight to encompass web-based product teams (JavaScript, HTML5, CSS); maintained high delivery throughput and alignment across parallel web and mobile platform architectures without direct day-to-day codebase contributions.
Product Continuity: Maintained 6–12 month technical and product roadmaps during product management leadership transitions.
Developer Productivity & Culture: Founded annual innovation hackathons and introduced agentic AI tooling to streamline developer onboarding, maintenance, and knowledge transfer.
Executive & Client Alignment: Coordinated and mentored internal technical leads to resolve complex architecture, integration, and high-priority platform challenges with Fortune 500 enterprise clients.
ForeSee
Nov 2012 – Sept 2018
Senior Manager, Software Engineering
1 matchingSept 2018 – Dec 2018
Extended my oversight to include a new team operating on a tech stack I was unfamiliar with. Maintained team performance while quickly adapting to their processes and learning the new stack as needed.
Responsibilities
Executive & Client Alignment: Partnered directly with Fortune 500 enterprise technical leads to resolve complex architecture, integration, and high-priority platform challenges.
Matches Web Technologies: Non-technical Management: Led a new team through influence rather than technical knowledge.
Team Onboarding: Took on a new team and worked within their processes to maintain delivery schedules.
Security Champion: Responsible for defining, running, and analysing security scans
Engineering Manager
No matchesSept 2017 – Sept 2018
Intermediate Mobile Developer / Team Lead
No matchesNov 2012 – Sept 2017
Chilworth Technology Ltd
Apr 2011 – Apr 2013
C# Developer (subcontract)
No matchesApr 2011 – Apr 2013
Mubaloo
Apr 2011 – Aug 2012
Mobile Developer
No matchesApr 2011 – Aug 2012
Fluffy Logic
Dec 2008 – Apr 2011
Games Developer
1 matchingDec 2008 – Apr 2011
Involved in the development of "Savage Moon" and "EatThem!", two download games developed for the Playstation 3.
Responsibilities
Junior Developer: Performed development work on two games - "Savage Moon" and "EatThem!".
Key Contributions
Character Development: Implemented physics and AI for in-game characters in the recent release EatThem. Also responsible for programming the behaviour of new characters in a downloadable add-on pack for Savage Moon – a successful download game for the Playstation 3.
GUI Design: Constructed a large portion of the GUI (graphical user interface) for EatThem using supplied artwork and according to design documents. Also extended interface functionality to support touch screen using the new Sony Vita.
Data Editor: Worked in C# to extend functionality of the XML data editor used to alter the set-up of levels and behaviour of various characters and objects in EatThem.
Matches Web Technologies: Web Development: Designed an interface for a “monster creator” to market EatThem. Used PHP to analyse XML data files to provide part stats and Javascript to arrange monster parts on screen.
Logica
Nov 2005 – Oct 2008
Programmer/Analyst
No matchesNov 2005 – Oct 2008
Cambridge Consultants
Oct 2000 – Jul 2001
Technology Scholar
1 matchingOct 2000 – Jul 2001
A head start in the industry during my gap year, thanks to the Year in Industry program.
Responsibilities
Matches Web Technologies: Application Programming: Used the C programming language to enhance control of a web-based interface via computer or mobile phone, as well as working in Java3D to display flight data from a small craft as a dynamic 3D model and demonstrating the finished product to clients.